Backgammon
Two players, one device. Roll, then tap a checker and tap where it goes.
About this Backgammon game
Standard rules, standard starting position, two players taking turns on the same device. Roll the dice, then tap a checker to select it and tap the point you want it to land on — a legal destination is either empty, holds only your own checkers, or holds exactly one of your opponent's (which sends that checker to the bar). A point with two or more of your opponent's checkers is blocked.
Any checker sent to the bar must re-enter the board before you can make any other move. Once every one of your checkers is in your home board, you can start bearing them off — select a checker in your home board, then tap your "Off" count to bear it off, using a die that matches that point's number directly, or a higher die if nothing occupies a point behind it.
Rolling doubles gives four moves of that value instead of two, exactly as in the physical game.
Frequently asked questions
Does this enforce using both dice if a legal move exists?
Not strictly — real backgammon requires using as many dice as any possible move order allows, which can force a specific sequence. This version validates each individual move correctly but doesn't calculate whether a different order would have let you use a die you skipped, so it's a close but not perfectly tournament-strict implementation of that one rule.
What happens when my checker is hit?
It moves to the bar, and you must re-enter it into the board (in your opponent's home board, based on your dice) before making any other move.
When can I start bearing off?
Only once all 15 of your checkers are in your own home board (the last six points), with none on the bar or anywhere else.
What if I roll a higher number than any point I have a checker on?
You can only bear off with an overshooting die from your single farthest-back checker in the home board — not any checker that happens to be far enough back.